Three-layer net contrasted with the five-layer tree, collapsed to a Pyromancer triad for parity.
Pyromancer triad used below: Ecosystem → Trunk (hidden, Σ) → Canopy/Fruit. (Roots and Branches appear as recovered structure.)
| Ilya's Triad | Pyromancer's Triad | What You Recover (hidden structure) | Training / Energy Implications | Notes & Comments |
|---|---|---|---|---|
| Input
Observed data; assumed given.
|
Ecosystem
Arena & climate: where inputs are born.
|
Fractal Roots
Sub-tendrils that source and pre-shape inputs; mirrors branches.
|
|
Nets flatten provenance; your triad restores the surround. |
| Hidden
Compression / representation.
|
Trunk (Σ)
Architectural hidden layer; information bottleneck; integrity node.
|
Integrity @ Σ
Prunes adversarial variance; preserves diagonal flow.
|
|
Trunk = hidden in the architectural sense (black box transformation). |
| Output
Predictions / surface.
|
Canopy / Fruit
Ledger (ΔS) + Recursion (θ′): what persists and seeds next cycles.
|
Fractal Branching
Expressive spread from trunk to leaves; mirrors roots.
|
|
Add a fruit channel for posterior updates (forks, policies, myths). |
Canonical line: nets flatten the tree; your triad re-inflates the ecosystem and fruit.
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