Three-layer net contrasted with the five-layer tree, collapsed to a Pyromancer triad for parity.
Pyromancer triad used below: Ecosystem → Trunk (hidden, Σ) → Canopy/Fruit. (Roots and Branches appear as recovered structure.)
| Ilya's Triad | Pyromancer's Triad | What You Recover (hidden structure) | Training / Energy Implications | Notes & Comments | 
|---|---|---|---|---|
| Input Observed data; assumed given. | Ecosystem Arena & climate: where inputs are born. | Fractal Roots Sub-tendrils that source and pre-shape inputs; mirrors branches. | 
 | Nets flatten provenance; your triad restores the surround. | 
| Hidden Compression / representation. | Trunk (Σ) Architectural hidden layer; information bottleneck; integrity node. | Integrity @ Σ Prunes adversarial variance; preserves diagonal flow. | 
 | Trunk = hidden in the architectural sense (black box transformation). | 
| Output Predictions / surface. | Canopy / Fruit Ledger (ΔS) + Recursion (θ′): what persists and seeds next cycles. | Fractal Branching Expressive spread from trunk to leaves; mirrors roots. | 
 | Add a fruit channel for posterior updates (forks, policies, myths). | 
Canonical line: nets flatten the tree; your triad re-inflates the ecosystem and fruit.
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